Monday, January 27, 2014

Fanfiction part 2

STOP!!! This isn't the beginning! This is!

SPOILER ALERT!!!!!!!!!!!!!!!!! If you haven't seen all of Transformers Prime and Predacons Rising, and read Transformers: Exodus, go no further! I refer to major plot developments that will give spoilers, and also half of this story won't make any sense if you don't read the novel. You really ought to play Fall of Cybertron and/ or read the Rage of the Dinobots and Beast Hunters comics as well. Everyone should, just because they are so awesome. 

Legal stuff: I don't own any of these characters or settings and this is just a fan work.

So last time, Starscream got some come-upance and Megatron did a little Spark searching...


It was nearly night when Megatron neared Kaon, a third of the way around the planet from the Well. The city was dark but here and there molten metal still glowed in its unquenchable smelting pits. Darkmount towered at the edge of the city, and that was where Megatron made his landing. It was not what he’d expected – he had seen it when Unicron had brought him here only days before, and the throne room had not looked like this. The top of the throne was shattered, and faintly glowing Energon was splattered across the black metal. Energon streaked the dented floor as well, along with burn marks and deep gouges from claws.
Predacons.
No sooner had he thought it than Predaking swooped in from a higher level and landed with a boom that echoed through the tower. He advanced on Megatron, staying in the shape of a beast, as he’d learned to do when fighting the gladiator. Megatron was not here to fight, and he held up his hand.
“Predaking, a word.”
The Predacon growled, but after a moment he transformed, his posture still aggressive.
“I came looking for Starscream, but I see you found him first.” He looked around at the destruction. Only Starscream could provoke that kind of rage. “And terminated him?”
“He still lives,” Predaking said. “Only because he has not been punished enough.”
“And when you determine he has been?”
“Then I will burn the Spark out of whatever is left of him!” Predaking clenched his fist before Megatron’s face. Megatron did not back down.
“I wish to speak with him.”
“You cannot save him.”
This was infuriating. “Did I say save? I said speak!” The Predacon made no move and Megatron stepped closer to him. “He is my lieutenant. I should demand you hand him over, but all I ask is a word.”
“Very well, but only so you may see what will happen to you if you dare approach me again. Skylynx. Show Megatron to the dungeon.” Another Predacon swooped in and transformed. It seemed they had all learned the trick. He glared at Megatron and then wordlessly motioned for him to follow. Megatron knew where his own prison was, but it seemed the Predacons did not, for they headed to a storage level on a middle floor of the tower. He would have found the unexpected location on his own however, by following the glowing trail of Energon that dotted the floor.
“He’s in there,” Skylynx said, stopping before a door. “We should lock you in there right beside him, so we don’t run out of toys.” The door slid open and Megatron looked inside. He could see little in the dark, and definitely nothing that looked like Starscream. He was about to switch his optics to infrared when he spotted a faint blue glow. Stepping closer, he saw why he hadn’t noticed the Seeker – he’d been looking for the angular silhouette of wings.
Starscream lay curled up facing the wall, one wing flat against the floor, while the other, which should have stuck up in the air, was gone, ripped off near the base. His hands covered his face, and every now and then he shuddered slightly. At the sound of footsteps, he froze.
Megatron turned to Skylynx, and said, “Leave us.” He noticed Starscream try not to react, cracking one red eye and then closing it again. When the Predacon finally shuffled out of the room and closed the door – Megatron suspected he would not open it again – Starscream looked up, amazement and suspicion warring on his face.
“Megatron?” he whispered, his voice staticky, then, louder, “What are you doing here?” He tried to sit up, but his arm was leaking Energon and lubricant and it failed under his weight. He settled for propping himself on one elbow, never taking his eyes off of Megatron.
“I came looking for you to warn you off whatever you were planning, and discuss an alternative. But it appears I must rescue you first.”
Starscream looked around, as though for someone who might be in on a joke, then up at Megatron, confusion turning to a flood of relief. He reached out a shaking hand towards Megatron’s foot.
“You – you did not abandon me, master?” His voice crackled out at the end – perhaps from damage, perhaps from emotion. There was even a chance he was being sincere.
Megatron knelt beside Starscream to examine his injuries, but the Seeker flinched away from his hand. Megatron let his surprise wash into sadness. When was the last time he’d laid a hand on a bot except to wound or threaten? It must have been with Orion Pax. The sadness became palpable – physically painful even – but he pushed it away.
“Show me your wounds,” he insisted, pushing Starscream’s shoulder armor down so he could see his back. The plating on one whole side of his torso was chewed up and partially torn off, nearly exposing vital inner wiring and mechanisms, and he was covered all over with shallower gashes from claws and teeth. Energon, darkly swirled with a film of lubricants, had pooled beneath him, seeping from behind shattered plating where he’d been crushed. Although it was not life-threatening, the worst injury was to his wing. The metal was twisted along the edge, having been torn off rather than cut. It had then been crudely welded, by dragonfire if Starscream’s bubbled paint were any indication. The weld was not careful, likely only closing the wound at all because Energon burned hot enough to melt metal, and the main Energon line of the wing still leaked a thin blue trail over his back.
“Starscream,” Megatron began.
“Don’t tell me,” Starscream said quietly, staring at the floor. Megatron said nothing. The loss of a wing cut to the core of who Starscream was –Air Commander Starscream. That was when he was at his best, and his skill at flying and commanding other flyers was one of the main reasons Megatron had kept him around despite millennia of treachery. He knew being grounded made the Seeker desperate. Even the temporary loss of his T-cog, and his relief when it was replaced, had kept him on his best behavior right up to the end of the war, although it was anyone’s guess how long that would have lasted. He’d already shown signs of cracking whenever his rivalry with Shockwave had come into play.
Megatron stood up and activated his high frequency transmitter, composing a quick message.
“Before we go,” he said, when he’d sent the coded burst, “we must figure out where you stand.”
---

Ratchet looked up from scanning Ultra Magnus’s electrical systems. Bulkhead and Arcee had already gathered by the reconnected Grid console, looking curiously at the waveform that had popped onscreen. Ratchet walked over and touched the blinking indicator.
“We’re receiving a high frequency signal,” he said, feeling a bit like a recording, “With an embedded message.”
“Starscream,” Arcee and Bulkhead said in unison.
Ratchet shook his head. “Megatron!” He opened the message, already guessing what it might say. “Send a ground bridge to my coordinates. Have your medical facilities on standby.”
“A new take on the same old tune,” said Bulkhead.
---

“Those Predacons will never let us go,” Starscream said, now sitting up and supporting himself on his less damaged arm.
“I’ve taken care of that. Once you’re out of here I will talk to Predaking.”
Starscream started to laugh, but grabbed his side and waited for the pain to subside before continuing. “You think you’ll have better luck? They hate you as much as me.”
Megatron thought that phrasing was a little ambiguous, but he let it go. “They do not represent justice on Cybertron. Whatever crimes we have committed may demand justice, but until then, no vendetta shall stain the new Cybertron with spilled Energon.”
“Well it’s a little late for that,” Starscream sneered. “Wait – you’re talking about when a government is set up! But that’s my-”
“It’s happening without you, Starscream. The war is over. Optimus has restored Cybertron and the AllSpark.” He didn’t say at what cost, for fear he would kill the Seeker if his reaction was as inappropriate as he thought it would be. He could tell Starscream was relieved to hear the news, but he suspected only because it made Cybertron a better prize.
“Do you remember early in the war, on Trypticon Station,” Megatron went on, “the first of many times you openly defied me?”
Starscream sighed. “Here we go. A list of all my misdeeds. We’ll be here awhile.”
“You were right.”
“Well of course I – wait! Really?” Starscream stared at Megatron, surprise quickly shifting to suspicion.
“You had withheld Dark Energon from me, fearing that I would use it to lay waste the planet – which I did - whereas you would have preserved Cybertron and brought it back to its golden age under the Decepticons.” He held up his hand, sensing Starscream’s growing smugness. “That is not what you were right about, because you could never have done it.” He watched him seethe a little before continuing. “But it can happen now - a golden age! The planet is healing, and the space bridges are open again. Soon colonists and refugees will bring back millennia of knowledge and discoveries from unknown reaches of space. It will make up for time lost, not just in the war, but during the eons when our civilization was stagnating.”
He watched Starscream’s reaction. There was a hint of excitement on his face, which he tried to hide, as well as his ever-present ambition.
“The question, Starscream, is whether you still wish to see such a world, if you cannot rule it. You can be a part of it, or become a footnote in history, a grasping lieutenant on the losing side.”
Starscream said nothing and Megatron could tell the words cut deep. A dream warped into obsession over thousands of years did not change so easily. Look what it had taken in his own case. The Seeker looked away, his eyes casting a dim red glow around the tiny room. Every now and then the glow flickered as his system tried to cope with his extensive damage.
“It’s been a long time since…”
The green light of a ground bridge suddenly flooded the room.
“Took them long enough,” Megatron growled, stooping down to pull Starscream to his feet. An angular blue leg and thin arm moved between them. Megatron looked up.
“Soundwave? Where in the pit did you spring from?”
Soundwave whirled and looked at him, and Megatron heard his own words played back.
“If you cannot rule…” Then Soundwave grabbed Starscream, opened a second ground bridge, and the two of them vanished.

Ratchet pushed the ground bridge control lever up and turned to the swirling portal. After a moment, Megatron stomped through, looking furious. Ratchet stepped toward him.
“Megatron, what happened? You requested medical attention.”
Megatron walked past him. “That was for Starscream, but you took too long.”
“Did something happen to him?” Ratchet asked. “Did he… not make it?”
The other Autobots tried to look appropriately somber, but none of them was particularly saddened by the possibility.
“I suspect he is still alive,” said Megatron. “But I fear we have bigger problems. Soundwave has returned, and he bridged away with Starscream somewhere.”
“He was trapped in another dimension,” said Wheeljack.
Megatron shook his head. “He got himself out.”
“But isn’t Soundwave your most loyal bot?” asked Arcee.
“He was my most loyal Decepticon. A true believer in the cause. If he perceives that I have abandoned that cause, he will not likely let it die simply because its founder says so. And he is a very dangerous bot.” He shook his head. “And since Predaking has been robbed of his vengeance, he’ll likely be on the warpath too.”


To be continued...

Don't Judge Me! (or, fanfiction, part 1)

So here goes, the first and only fanfiction I have ever written. Not willing to wait and see what happens next in the Transformers Prime continuity, I tried to think of what might take place right after Predacons Rising. Also I wanted to reconcile some differences between Starscream's personality in the novels (mostly Exodus, but also Exiles)and Prime, where he was considerably nerfed. I focused mainly on Starscream, since everyone was pretty well set at the end of the movie except him, Shockwave, and Soundwave, whose endings were all a bit vague (especially since Soundwave was even in the movie, at least in this dimension). There are other parts to come, and parts I didn't write because I either don't know what happened or it really isn't that interesting. I will throw in short summaries of those time jumps as needed. Later I will also put an alternate possibility....

 SPOILER ALERT!!!!!!!!!!!!!!!!! If you haven't seen all of Transformers Prime and Predacons Rising, and read Transformers: Exodus, go no further! I refer to major plot developments that will give spoilers, and also half of this story won't make any sense if you don't read the novel. You really ought to play Fall of Cybertron and/ or read the Rage of the Dinobots and Beast Hunters comics as well. Everyone should, just because they are so awesome. 

Legal stuff: I don't own any of these characters or settings and this is just a fan work.

 Anyway, picking up right where Predacons Rising leaves off with Starscream and the Predacons...


“I come not to claim thrones, Starscream, but to settle scores.”
Starscream scrambled backwards as the trio of Predacons closed in, his eyes darting over them, searching for a way out. Even standing on the ground they had the advantage of altitude. There! He fired a missile at the floor between Predaking’s feet. The beasts didn’t need to dodge, but predictably they did, giving him the instant he needed to leap into the air and transform. A blast of dragon fire cut in front of him just as he fired his engine. He rolled to avoid it – right into Darksteel, who instantly latched on with his talons. The impact jarred Starscream back into his proto-form and the Predacon slammed him into the floor and held him.
He scrambled a bit, but Darksteel was easily five times his mass and he wasn’t going anywhere.
“That was fun,” hissed the Predacon. “Don’t you have any more missiles to play with? Maybe the next one will do some damage.”
Not rising to the provocation, Starscream instead aimed his remaining missile at the ceiling – if he brought the roof down on them all, he could jet as soon as the beast lifted its paw. The others would not be fast enough to escape. It was an awkward posture, aiming backwards with the giant creature on his back, but the roof was a big target, and he got his arm straight enough to feel the firing mechanism engage. He twitched his finger and – unbelievable! – Darksteel grabbed his arm, wrenched the missile off its bracket before it could arm, and tossed it away. With a sinking feeling Starscream watched it bounce once and roll off the edge of the floor. The Predacon slammed his face into the metal tiles.
“Aren’t you even going to try?”
“He’ll offer you no sport.” It was Predaking, though Starscream couldn’t turn his head far enough to see him. “He is a coward, fit for only two things – begging for mercy and flying away.”
Darksteel’s claws dug in, and Starscream began option one in earnest. His frantic pleas rose to a scream that drowned out the screech of shearing metal. The near blackout haze of pain cleared from his optics in time to see a crumpled half of his wing clatter to the floor in front of him.
“Now he’s only fit for one thing,” Darksteel said. Skylynx laughed hideously and advanced. A cold bolt of panic went through Starscream – they were going to kill him and there was no way out. They had literally cut off his means of escape. Skylynx bit down hard on his leg, and Darksteel hooked his beak under the plating on his side. Starscream twisted around and fired a barrage of Null Rays into his face, which made the Predacon flinch and let go, only to snap his jagged beak down on the weapon. The ray changed back into his hand, backfiring with a discharge of energy that sent dizzying static through Starscream’s electrical systems. Wrenching pain cleared his head a moment later as Darksteel resumed cracking and prying up his armor.
“Stand aside,” said Predaking. His henchmen ignored him, their killer instincts getting the better of them. Skylynx pulled Starscream away from Darksteel and batted him across the room, both Predacons giving chase as he flew. Darksteel pounced on him when he hit the wall and began to pry up another piece of plating over some vital wiring, while Skylynx tore at the arm he was using to protect his head. Both Predacons suddenly jumped away, avoiding the blast of fire that poured over Starscream’s back, flaring up blue where it ignited spilled Energon, burning many times hotter and more painfully in his wounds.
The flames stopped, but it took a few moments and the uncomfortable sensation of his plating creaking and clanging back into shape as it cooled for Starscream to realize he wasn’t dead. He opened his eyes and saw that the paint on his arms was bubbled and peeling.
“I’m alive?” he gasped, looking around, then froze as Predaking stepped over him and transformed to his bot mode. His alt-mode, Starscream thought. It was still bizarre to see him transform. The beast’s protoform was the monster that had just tried to melt him.
“You’re alive because I’m not finished with you,” Predaking growled. “Although it is tempting to let those two tear you apart. And I don’t want you leaking out.” He slashed Starscream’s huddled shoulder and arm with his claws. “But we may see how many wounds I can melt closed before it stops helping.”
He walked to a pile of rubble and twisted out a metal rod. Starscream didn’t like the gleeful way Skylynx and Darksteel watched him do it.
“Do you recall what I said I would do with that rod you had?” Predaking asked. Starscream tried to think. On Earth? What had he… Bury that rod in your spark!
“No! Wait!” He held up his hands and Predaking swatted them down with the bar.
“Now we end this, Starscream! I believe this will wound more than your pride.”
“You’re still angry about that?” A small voice told him to stop talking. He kept talking. “But I- I did not know you were intelligent!”
“Did not know?” Predaking bellowed. He hammered Starscream into the floor with both fists, his weapon apparently forgotten. “You knew and it frightened you!” He pounded him again, denting the steel floor plates under him. “That was why you betrayed my brethren to their deaths!” A spiked backhand to the face sent the Decepticon flying into the throne, which crumbled around his unconscious form.
Darksteel knocked some rubble away and lifted him up by the throat. Several bits of metal fell off of him.
“He still lives, Predaking. I can fix that.”
Predaking seized Starscream, about to rip him in half himself, but after a long moment, he shook his head. “No. Not when he is like this.”
“You have a problem killing helpless creatures?” Skylynx snarled. “Starscream doesn’t.”
Predaking laughed. “Even if he were alert and uninjured, he would be just as helpless before our might. That is not the reason. When he perishes, I want him to look into my face and know why, and at whose hand.” He looked around. “Surely this castle has a dungeon to throw him in until he wakes up.”

---

Megatron landed in the plaza outside the building in Iacon where the Autobots had set up a temporary nerve center during reconstruction. He looked around as he walked inside, and many more eyes looked back at him. It seemed Cybertron was already repopulating. He thought he recognized a handful of bots from the war, and they knew him, edging uneasily out of sight as he passed. A couple of them had been Decepticons. Most, bots he had never seen before, watched him with curiosity and nothing more.
In a room off a central atrium in the building he heard talking, and approached. The conversation petered out as one by one the Autobots noticed him standing there.
“Megatron?” said Bulkhead, and that was as far as the greetings went.
“I am looking for Optimus Prime.” Megatron said. At a corner workstation, Ratchet slammed something he was working on.
Bumblebee came forward, and Megatron looked him in the eye, acknowledging all the history that had passed between them.
“Optimus isn’t here. He - ” Bumblebee seemed to be searching for the right words, and whatever they might be weighed on him. “He’s joined the AllSpark. He had to take the AllSpark into the Matrix of Leadership to protect it from Unicron, and there was no other way to give it back unless he went with it.”
Megatron didn’t move. The news should have staggered him, but somehow he had known something had happened to Optimus. He only shook his head. “For millennia I wished for nothing so much as sending Optimus Prime to the Allspark, and now that I would seek his counsel again, he has gone and joined it himself.”
“What were you going to ask him?” Smokescreen asked. Arcee glared at him.
“It does not matter.” He turned to leave then paused. “Did you arrest Starscream?”
Arcee shook her head. “No, he flew away. That’s pretty much what he does.”
Indeed thought Megatron as he made his way outside and took to the air again.

A short while later he thundered over the Hydrax Plateau, until it dropped off onto the mirror smooth plains around the Well of AllSparks. The plains blazed with the reflection of the sun, with the Well in the middle, cool and black, as deep as one could go in Cybertron before heading back “up”. On one edge, he spied Knockout and an Autobot he didn’t know, and a gleam of bright light. A new Cybertronian was climbing out of the Well into their arms, its metal catching the sun’s rays brilliantly. That was why Optimus had done it.
He touched down far away from any other bots and looked down.
“Optimus,” he said. The Well spread before him, so vast he could barely make out any bots on the other side. Tiny flickers of color showed occasionally in its depths, Sparks that would bring to life new Cybertronians. It was quieter than he’d ever known, not that he’d ever known quiet.
“Optimus,” he said again. “what shall I make of myself now? Is it enough to refrain from inflicting oppression? And slink away? It sits uneasily with my sense of ambition. A free bot should do more, should he not? I wish you and I could talk of philosophy once again.” He knelt down and pressed his hands against the rim of the Well.
“I know now that you did not want it, but you shouldered the burden you were given by the Matrix and the High Council, and chose to make the best of it, while I railed and rampaged to assert my will over all things. To truly use my freedom, perhaps I must discover…where my obligations lie?” He looked around at the endless sky.
“A paradox. But I will start here. I must do more than avoid inflicting oppression. Do I not have an obligation to help those still oppressed, and prevent other oppressors from rising?”
The wind picked up, causing a deep resonance as it passed across the rim of the Well. Megatron was not sentimental enough to think it sounded like a voice.
He leapt into the air and took flight. There was one who had suffered most under his oppression, and who also posed the greatest risk of rekindling the war. And to find him, Megatron need only find the nearest available throne.

To be continued...

Wednesday, June 26, 2013

Stories Make Everything Better! a very broad definition of stories and pretending and why they are important.

I've been thinking a lot about stories lately, because I'm sort of slowly getting a few ideas in order to actually work on a couple mine (shocking!), but also because of the alarming fact that there are people who have have no stories in their lives. This is evident in some kids, who do not pretend, and in many grown-ups (or grown-up wannabes) who do not take pleasure in other people pretending, let alone pretend themselves.

 Now let's be clear - I take pretending to a ridiculous degree, and I don't just mean all the steampunk and cosplay stuff I am into. I mean all day, every day. Every time I imagine what my cats are saying, or that Nook troubleshooting is like a boss battle, or getting a line down is like a mini game, I am pretending. It's even worse (or better!) when I'm around my siblings. The simplest incident can quickly become an epic story, or evidence of a sinister plot, or whatever. And then there's the totally insane chatter whenever we play Mario Kart. Even if I see a big cactus and a little cactus, and the big one looks grumpy because the little one is annoying, that's pretending. It's just more fun that way.

I suppose when I think of pretending in those terms, there are a lot fewer people who alarmingly do not pretend, but there are enough. When you pretend, you tell yourself a story, and that's very important. People are hard wired to create stories and to pretend. Yes, it's an evolutionary advantage that we immediately recognize faces, but it's also entertaining. It gives us this:


"Happy Mazda Car" is a suggestion Google gives you, because that car is obviously really really happy about something! And what about Silly Symphonies? If you add music to a cartoon and make a bunch of flowers or things on a desk dance around, it's really entertaining. Which brings me to my next point - Disney and storytelling!

 Oh yeah! Disneyland! I would live there if I could! But I actually want to talk about California Adventure. When California Adventure first opened, it was crap. For one thing, a California themed theme park in California is a waste of $95. For another thing, there was little to set it apart from other parks, except it only had one fast roller coaster. The best thrill ride there was Tower of Terror, and not because it had the most G forces (or negative Gs, which is actually its main appeal). The cool thing about ToT is that it is based on the Twilight Zone and has a really cool story bit at the beginning, with cool special effects. The line goes through an old hotel boiler room, and the combined effect is disorienting and unnerving, which makes the crazy ride more fun.

Another example is Soaring Over California, a ride I'm ambivalent about. I like the effect, and it is a fun ride. My favorite part, honestly, is trying to look at the epic machinery before and after you ride on it, and the cool little aviation museum that makes up part of the line. It would be so much better if it had a story (and did a barrel roll - and before you say it can't because it doesn't actually move, remember that Star Tours doesn't actually move either, and it does all kinds of crazy maneuvers by slightly tilting the floor and making the screen show twisting, turning adventures. The human inner ear is not sensitive enough to override the eyes.) Even if there was a transition between the video segments, like flying into clouds, it would be more interesting, giving you a moment to be excited about what you'll see next, rather than jolted by a jump cut.

Recently they've redone huge swaths of California Adventure, making it more 20's themed, and incorporating a bunch of old Disney characters like Clarabelle, Horace, and Oswald. It's meant to represent the Hollywood that Walt Disney arrived in when he started his animation career, while Disneyland represents his hometown, American history, and the worlds of imagination. It's very effective.

 Here is the new statue of Walt and Mickey, representing the young Disney getting off the train in Hollywood in 1923 (ignore for the moment that Mickey, and even Oswald, did not exist in 1923 - this statue is meant as a bookend for the statue in front of Sleeping Beauty's Castle, where a mature Walt holds Mickey's hand and points out the worlds of Disneyland). That's my sister and me, and our dad. We're wearing twin dresses, but we're obviously not twins, despite what the kids that we taught thought. I'm the one in the Oswald ears.


 My favorite change to a ride is actually the simplest one. They had a ride called Mulholland Madness, with street signs and stuff along a small, jerky roller coaster with a couple of flat, unbanked hairpin turns. It was not a great ride. Now, it's Goofy's Flight School, and it's fun. What they changed was the decorations. Seriously. The line has posters up about how to fly, and Goofy trying to do air delivery of chicken eggs. The roller coaster cars now have propellers on the front, and the old street signs have been replaced by clouds and terrified chickens. And it all works to make the ride funny, because it has a story (actually more of a premise, but that's really enough).

Ha ha I got sidetracked..... Disney..... it's like crack for my brain.

Anyway - stories and pretending. One of the times I realized a lot of people don't pretend or aren't that interested in stories was when I was talking about video games with a 4th grade class I as subbing for. Call of Duty Black Ops had just come out and I asked one of them if the story was good. Crickets. I asked if he'd finished it. Nope. Hadn't even started it. He opened the box, popped in the disk and played the online mode all weekend. Most of the class didn't play the story modes of games. Now there's nothing wrong with online or versus modes (unless you're in 4th grade playing CoD) but I can't do it unless I've finished the storyline at least once.

Maybe they find the story mode hard since they are younger, and they games more socially, but I don't know.... A different 4th Grade class this year really liked Epic Mickey, and there are parts in that where it's very unclear what to do next..... 

I was thinking about it, and I really don't like many games that don't have a good story. I'll sacrifice multiple modes and good graphics if the story is good and the gameplay is fun (and even if the camera gets stuck all. the. time. I'm looking at you, Epic Mickey). Preferably all those things will be there.

Like in Portal. Portal would be a very good puzzle game with just the game mechanics, but the presence of GLaDOS has pushed into the realm of classics. Derping around in levels with a neat gun would be diverting, but when you add stakes and an adversary, it gets even better. Make that adversary a homicidal, hilarious computer, and you've got something really special. Learning the backstory of Aperture in Portal 2, and meeting Wheatly, was awesome, especially since they added new types of puzzle elements to go along with it.

I guess it's just weird to me that there are lots of people who won't read or watch sci-fi an fantasy, because it's not realistic. Whenever I encounter such people, I am a little concerned for their well-being. I know some people who cannot watch cartoons, because of the disconnect from reality, which is...odd.

 Anyway, I'd better keep up this writing and drawing thing I've got going since I came back from Disneyland (there's got to be a cheaper way to get inspired!)

Sunday, April 14, 2013

Put Together Paper Models

Here is a video of how to assemble the paper models I have been writing about. I figured this part would be easier to show, rather than trying to describe it.


Here is a list of materials you will need:

Wire- available at craft stores and hardware stores. Avoid the wire in the jewelry section; it is too stiff, and too expensive. Floral wire works really well and comes in several thicknesses, or gauges.

Glue gun - low temperature or two temperature (use the low setting). You can touch the low temp glue after a few seconds.

Glue sticks - make sure you get the ones that fit your glue gun. I like the big ones myself. They last longer. Also make sure they are the right temperature. I try to get dual temp ones.

Wire cutters/needle nose pliers- can be found at any hardware or craft store. I got a set of three at Wal-mart for less than $5.

Putting the models together is not hard, as long as you are a little organized. Work on the biggest pieces first, then put them all together. I usually start with the head and trunk, using one long wire as the spine. Then make each limb. If you leave wires sticking out of the feet, they can stick into foam and stand up. Make sure you have enough wire sticking out at the end that connects to the body to make a little loop so it wont slide out of the glue.

For really small parts, you can also get really fine floral wire. This is especially useful in hands, since you can sandwich it between two layers of paper so you can get more flexible and realistic hands.

Thursday, March 21, 2013

Paper Puppets 2

In my last post, I explained how to make the parts for a paper stop motion animation model. Now I'll show how to paint them. I also use colored pencils sometimes, for the details.

Last time, we got to the point of tracing out each moving part and numbering them. Trace one more copy of your original, onto more substantial paper. This will be your color scheme. If you haven't picked out your colors yet, this is your chance to make multiple copies and experiment. James Gurney, the author and illustrator of Dinotopia, has a lot of good advice about color schemes in his book Color and Light. A good rule of thumb is to stick to 3 or 4 colors per character, with one of those colors in contrast to the others.

Small to medium brushes are nice for this, and they should be fairly soft, but not really floppy like the brown or sable watercolor brushes. I like synthetic brushes because they last longer too. It's really important not to make your watercolors too wet. I usually use one or two brushfuls of water to wet my main paint color, and make a little puddle in the lid of my watercolor set. (My favorite brands are Prang and Guitar. Crayola is actually very good too. Avoid Roseart at all costs - they are pale and wimpy.) Don't use the straight paint color unless you want a really bright color, although that might be good for a superhero. I usually make Westerns and/or ghost stories, so I like muted colors. I always mix my paint in the lid, and I leave the mixed colors in there so I can rewet and mix them later. That way I don't have to use black to darken my colors, which I find muddies them. Browns and purples are better if you need to darken a color. There is also a watercolor called Paynes Gray that comes in squeezy tubes, and it's a very lovely alternative to black. That's the only expensive watercolor I buy. *

Here are my brushes and one of my messy paint lids, with some wet brown paint:












You can see how I mixed the old dried dark brown and dark blue paint into the new brown paint to get a more interesting color.

Do a light, flat layer of paint on your copied drawing. Keep a scrap piece of cardstock handy to test your colors on before putting them on your actual picture.




















Once that's dry, add darker shades around the edges to give the figure some depth. Also, you can bring out details and textures. I blended the shading in more on his pants, since they are a rough wool, and I used a hard edge on his leather jacket and boots, since leather has some shine to it. To blend the shading, put a very small amount of plain water on the picture first, then carefully add your darker color. Use a thin line, since it will spread into the damp area, and you can always add more later. For the harder edge, simply paint a darker color over the dried paint. For the darker colors you can also just use less water for a thicker paint. The areas farthest to the back of the character will be the darkest (the wrapped around scarf, the underarms and flares on the jodhpurs)

Once you have decided on your color scheme, use the same colors on the individual parts. Since they're going to be cut out, you don't have to stay in the lines!
















Next: Cutting and gluing!

*Besides my squeezy tube of Paynes Gray, I have discovered that Prang's powdered tempera paints are absolutely gorgeous. They have a velvety texture and muted colors that I really like, but they are very hard to find. They are what I used on all the characters and backgrounds in Ghost Train.

Paper Puppets for Animation!

I put these on my steampunk blog too, but they're not necessarily steampunk, and I haven't posted on this blog in almost a year. I get all kinds of ideas, but they seldom make it out of my brain.

Anyhoo, here:

Now that I'm all done making things for and vending at Wild Wild West Con II, I'm going to put a couple of art tutorials on here. For starters, here are my two actually good animations.

First, the models. I like to make mine out of paper. It is much easier to work with than clay, especially under hot lights, and it is much much cheaper than proper machined armatures with rubber skins. You can make them look exactly how you want. I also like how it looks like moving illustrations in a way that other models don't. That fits my style a lot better, since my background is in drawing.

Actually no! First, the storyboards. You don't want to start anything else without a storyboard, or you will do lots of extra work. So do your storyboards. They don't have to be fancy. The main disadvantage of paper characters is that you have to make one model for each angel you see them from, sometimes up to 8 just for the full body. If you make extra models for closeups, it gets even more out of hand. There are several spots in Ghost Train where I made large models for just one shot. This madness can be kept to a minimum with the clever use of storyboards. If you never see the back of a character, for example, don't make the back view model.

Anyway, once you have planned your story out, select the character and angle that appears most. Draw the character in a neutral pose, using the simplest design you can. Then trace or copy it. Never ever ever mark, color, or cut your original drawing. On the copy, break the design down into simple shapes, and draw a dotted line where there they will overlap. Like this:


The numbers will be important for gluing all the parts in the right spot when they are cut out. Then trace each part onto heavy paper, like Bristol or watercolor paper. If your models are small, like under 4 inches, normal cardstock or even index cards will do, but they are too floppy for bigger models. It is hard to trace on thick paper - you need a light behind it. They make light tables specifically for this purpose, and you can get them at most art supply stores, or you can just use the flashlight app on an iPad, or an actual flashlight under the glass from a picture frame.

Make sure you get enough overlap on your parts, and number them as you go. You'll end up with a little exploded version of your character, like a kit, waiting to be painted and assembled.














Next: how to color it and put it together.

p.s. It's a good idea to number each piece on the back as well.

Monday, April 16, 2012

Energy drinks, science, daring do, and boobies.

I went to an airshow this weekend at Davis Monthan Air Force Base in Tucson AZ. It was amazing! Saturday was ridiculously windy and freezing cold, so they had to cancel a few of the demonstrations, like wing walking and hang gliding. Yes, I said wing walking! Sunday's weather was perfect, so she could perform:



Unfortunately my camera battery died and I had to take this picture on my phone. If I could have zoomed in I would have gotten some shots of her in the air. Still, the Thunderbirds' F-16s behind the biplane look nice.

The other amazing thing was the Red Bull Aerobatic Team. Their pilot, Kirby Chambliss, is a madman, doing things in a plane that don't even seem possible. They also have an aerobatic helicopter. That's right. Aerobatic. Helicopter.



It's not the only helicopter that can do a barrel roll though. We were walking around the ground displays on Saturday in the rain, and there was an Apache.



Me: Ooh look an Apache. That can do a barrel roll.
Laurel (my aunt): Yeah right.
Approaches an airman.
Laurel: She tells me this can do a barrel roll.
Airman: It can.
Me: (smack) I told you!
Airman: (laughs)

I don't think an Apache can do all those tricks as close together as the Red Bull Helicopter, and maybe it can't do what on a plane would be an aileron roll, which is different from a barrel roll... Then again, the Apache was built to kill things, and the Red Bull Helicopter was built to do tricks.

Red Bull invests a lot of money in these machines and pilots, seeking out the best people to keep improving their show, and the state of the art of the aerobatic craft. They also promote science and math education. It's pretty awesome.

Rockstar, on the other hand, pays girls to take their shirts off. I remember when I was in film school, I drank a lot of energy drinks. One day on campus there was a big foamy hose sprayer thing soaking down girls on a Rockstar stage. It was pretty stupid. I stopped drinking Rockstar drinks. Monster coffee is better anyway. Red Bull is OK tasting.

Consider if Rockstar put money into something awesome too. The epic rivalry between these energy drink companies could fuel a revolution in American science education. But, no. Boobs.